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	<title>Cursos ZBrush UPV | nick crayon | Actividad</title>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16238</link>
				<pubDate>Thu, 30 Apr 2026 13:05:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is a great technical question because it highlights a subtle but common ZBrush workflow trap. The fact that smoothing exaggerates the seams suggests the geometry is not fully unified at the vertex level, even if it looks combined. Often the fix is forcing a clean Dynamesh at higher resolution before further sculpting. Problem-solving like&hellip;<span class="activity-read-more" id="activity-read-more-8334"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16238" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16237</link>
				<pubDate>Thu, 30 Apr 2026 13:04:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think your issue is very familiar to anyone who has used Dynamesh with multiple polygroups after slicing. When “Group Visible” doesn’t fully weld geometry, it usually means the remesh resolution is too low or the surfaces are still being treated as separate shells. Increasing Dynamesh resolution or doing a cleanup before remeshing often helps&hellip;<span class="activity-read-more" id="activity-read-more-8333"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16237" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16236</link>
				<pubDate>Thu, 30 Apr 2026 13:04:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is a very useful troubleshooting question for anyone working with sculpting workflows. The issue you’re facing is likely due to incomplete remeshing or insufficient resolution during Dynamesh operations, which causes visible seams after smoothing. Understanding how topology rebuilds itself is key here. It’s similar in spirit to how simple sys&hellip;<span class="activity-read-more" id="activity-read-more-8332"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16236" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16235</link>
				<pubDate>Thu, 30 Apr 2026 13:04:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>I like how this question reflects real production workflow frustration—it’s not just about tools, but about understanding how geometry is actually rebuilt. ZBrush can be unintuitive when “Group Visible” and Dynamesh don’t behave as expected. Solving these issues often requires step-by-step reconstruction of the mesh logic. That iterative refinemen&hellip;<span class="activity-read-more" id="activity-read-more-8331"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/page/2/#post-16235" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/#post-16234</link>
				<pubDate>Thu, 30 Apr 2026 13:03:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is a classic Dynamesh + Polygroups issue. When seams get worse after smoothing, it usually means the mesh is still fragmented internally, even if it visually looks unified. Increasing Dynamesh resolution or using polish/blur before remeshing often helps stabilize the surface. That kind of precision and responsiveness to small changes is also&hellip;<span class="activity-read-more" id="activity-read-more-8330"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/#post-16234" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/#post-16233</link>
				<pubDate>Thu, 30 Apr 2026 13:03:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Your description of the issue is very precise, and it clearly points to a remeshing or topology integration problem rather than just smoothing settings. It’s interesting how in tools like ZBrush, visual grouping doesn’t always equal true geometric merging. That gap between appearance and underlying structure is something you also see in sys&hellip;<span class="activity-read-more" id="activity-read-more-8329"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/#post-16233" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate zbrush inorgánico: poligroups, piezas separadas con slice, volver a agrupar en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/#post-16232</link>
				<pubDate>Thu, 30 Apr 2026 13:02:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is a very clear and practical question about a common issue in ZBrush workflow, especially when working with Slice and Dynamesh. The problem you describe—where “Group Visible” doesn’t properly unify geometry and smoothing makes the seams worse—often happens when the mesh hasn’t fully remeshed or the polygroups are still too separated.&hellip;<span class="activity-read-more" id="activity-read-more-8328"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/zbrush-inorganico-poligroups-piezas-separadas-con-slice-volver-a-agrupar/#post-16232" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate Sharpen Your Skills, Conquer the Clock in Pixel Speedrun en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/4/#post-16225</link>
				<pubDate>Sun, 26 Apr 2026 10:07:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>Great explanation of the addictive loop—constantly trying to beat your own best time is a powerful motivator. It keeps the gameplay fresh even without complex mechanics.<br />
For rhythm-based timing challenges, <a href="https://fridaynightfunkin.app" rel="nofollow ugc">fnf online</a> is another game that really tests precision and coordination.</p>
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				<title>nick crayon ha respondido al debate Sharpen Your Skills, Conquer the Clock in Pixel Speedrun en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/4/#post-16222</link>
				<pubDate>Sun, 26 Apr 2026 10:06:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>This nicely explains why players get hooked—the feedback loop of improvement and retrying is incredibly powerful in games like this. It’s a simple formula but very effective.<br />
If you’re into quick, replayable games, <a href="https://speedstarsunblocked.net" rel="nofollow ugc">speedstars game</a> also delivers that same addictive loop.</p>
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				<title>nick crayon ha respondido al debate Sharpen Your Skills, Conquer the Clock in Pixel Speedrun en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/4/#post-16221</link>
				<pubDate>Sun, 26 Apr 2026 10:05:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>The emphasis on mastering jump timing and finding optimal paths really resonates. These small mechanics often make a big difference in gameplay depth.<br />
For another skill-based challenge that focuses on control and precision, <a href="https://driftbossunblocked.com" rel="nofollow ugc">driftboss unblocked</a> is a fun option to explore.</p>
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				<title>nick crayon ha respondido al debate Sharpen Your Skills, Conquer the Clock in Pixel Speedrun en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/4/#post-16220</link>
				<pubDate>Sun, 26 Apr 2026 10:05:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>You’ve captured the core gameplay loop perfectly—the constant drive to improve and optimize runs is what defines a great speedrun experience. It’s simple but incredibly satisfying.<br />
If you enjoy that kind of fast-paced challenge, <a href="https://slope2.app" rel="nofollow ugc">slope unblocked</a> offers a similarly intense experience that tests your timing and reflexes.</p>
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				<title>nick crayon ha respondido al debate Sharpen Your Skills, Conquer the Clock in Pixel Speedrun en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/3/#post-16219</link>
				<pubDate>Sun, 26 Apr 2026 10:04:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>I like how you highlighted the learning curve of the game. It’s true that the simplicity draws players in, but it’s the depth and precision that make it truly addictive.<br />
That idea of creativity and iteration also shows up in platforms like <a href="https://trymusic.ai" rel="nofollow ugc">AI song generator</a>, where users can refine and improve their creations over time.</p>
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				<title>nick crayon ha respondido al debate Sharpen Your Skills, Conquer the Clock in Pixel Speedrun en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/3/#post-16218</link>
				<pubDate>Sun, 26 Apr 2026 10:04:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is a great description of what makes Pixel Speedrun so engaging—the balance between easy-to-learn controls and high skill mastery is really well captured. That sense of gradual improvement is what keeps players coming back.<br />
In a similar creative space, tools like <a href="https://nanomaker.im" rel="nofollow ugc">Nano AI maker</a> allow users to experiment and build their own ideas with ease wh&hellip;<span class="activity-read-more" id="activity-read-more-8304"><a href="https://zbrush.dpi.upv.es/wordpress/forums/topic/sharpen-your-skills-conquer-the-clock-in-pixel-speedrun/page/3/#post-16218" rel="nofollow ugc">[Leer más]</a></span></p>
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				<title>nick crayon ha respondido al debate Primeros pasos &#124; Bull en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/primeros-pasos-bull/page/2/#post-16112</link>
				<pubDate>Mon, 02 Mar 2026 06:07:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>¡Qué entusiasmo se nota en tu publicación! Es genial ver los primeros pasos después del curso y cómo compartes tu progreso, algo que motiva a otros, al igual que la accesibilidad de <a href="https://speedstarsunblocked.net" rel="nofollow ugc">speed stars unblocked</a> facilita que todos puedan empezar y probar sin complicaciones.</p>
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				<title>nick crayon ha respondido al debate Primeros pasos &#124; Bull en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/primeros-pasos-bull/page/2/#post-16111</link>
				<pubDate>Mon, 02 Mar 2026 06:06:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>¡Qué motivador es ver tu progreso y ganas de seguir aprendiendo! Esa actitud de explorar y probar es clave, muy similar a la experiencia divertida y accesible que ofrece <a href="https://fridaynightfunkin.app" rel="nofollow ugc">fnf unblocked</a>.</p>
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				<title>nick crayon ha respondido al debate Primeros pasos &#124; Bull en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/primeros-pasos-bull/page/2/#post-16110</link>
				<pubDate>Mon, 02 Mar 2026 06:06:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Se nota que estás avanzando con ilusión y ganas. Compartir tus primeras experiencias ayuda mucho a mantener la motivación, igual que en <a href="https://playbasketballbros.com" rel="nofollow ugc">basketball bros</a>, donde participar y probar cosas nuevas es parte de la diversión.</p>
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				<title>nick crayon ha respondido al debate Primeros pasos &#124; Bull en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/primeros-pasos-bull/page/2/#post-16109</link>
				<pubDate>Mon, 02 Mar 2026 06:06:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Me gusta cómo compartes tus primeros pasos; transmitir esa energía positiva anima a todos los que leen tu post. Herramientas como <a href="https://nanomaker.im" rel="nofollow ugc">nano banana 2</a> también fomentan ese espíritu de prueba y aprendizaje creativo.</p>
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				<title>nick crayon ha respondido al debate Primeros pasos &#124; Bull en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/primeros-pasos-bull/page/2/#post-16108</link>
				<pubDate>Mon, 02 Mar 2026 06:05:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>¡Qué buena iniciativa! Ver cómo vas experimentando y dando pasos iniciales demuestra mucha proactividad. Me recuerda a <a href="https://aiclotheschanger.net" rel="nofollow ugc">AI outfit swap</a>, donde puedes probar ideas y crear resultados únicos paso a paso.</p>
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				<title>nick crayon ha respondido al debate Primeros pasos &#124; Bull en el foro Foro principal de ZBrushers</title>
				<link>https://zbrush.dpi.upv.es/wordpress/forums/topic/primeros-pasos-bull/page/2/#post-16107</link>
				<pubDate>Mon, 02 Mar 2026 06:04:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>¡Qué buena iniciativa! Me encanta ver cómo compartes tus primeros pasos después del curso, seguro que con práctica irás perfeccionando todo. Me recuerda a la forma en que algunos sitios permiten explorar y probar cosas fácilmente, como <a href="https://trymusic.ai/phonk-maker" rel="nofollow ugc">phonk maker</a>, donde uno también puede ir experimentando y aprendiendo paso a paso.</p>
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